Dead on the Roadside
Can we encounter the afterlife through a virtual space? Jakub Fiala takes us on a soul-searching journey in the Atacama desert.
Jakub Fiala

Finding Gustavo, a web-based game by Jakub Fiala
This article contains soundscapes from the web-based game Finding Gustavo. Click on the individual links to listen to the soundscapes as you read.
Somewhere in northern Chile, a two-lane asphalt road rolls over a dry, yellowish plain of gravel and dust. Where you and I are standing, the road's shoulder is narrow, leaving us little space. Fortunately, there is barely any traffic here. The lanes are drawn in fading white, and so are the sparse posts on either side of the carriageway. There isn't a tree or plant in sight – the sky turns yellow towards the horizon, almost seamlessly blending with the ground. One might think we found ourselves in a liminal space; the 3D artists ran out of time, there were no more assets to place in this area of our simulation. Yet something has caught our attention, we just had to stop and look.